Ubisoft CEO: Skull and Bones Price Matches Game Size


The CEO of Ubisoft believes that the price of Skull and Bones, which aligns with other AAA industry releases, is ”appropriate” for the size of the game.

Hordes of pirates are getting ready for the arrival of Skull and Bones, the ambitious open-world game from Ubisoft Singapore, whose release date is imminent. After a few years in development, it seems that the end of the tunnel is finally here. It will be next Friday, February 16th, when Skull and Bones docks at the ports of PlayStation 5, Xbox Series X|S, and PC, after a “hellish” development for the French company. Currently, players can enjoy an open beta on all platforms. Only until February 11 (available since the 8th), can you try this pirate adventure on your PC or console. Will Skull and Bones live up to expectations? We’ll see what happens, as the latest previews were not very hopeful.

At Ubisoft, they think just the opposite, as CEO Yves Guillemot highlights in a telephone conference (via PDF), following the quarterly revenue report.

**”Is the price of Skull and Bones ”fair”?**

Skull and Bones, the PS5, Xbox Series, and PC pirate adventure, will be one of Ubisoft’s first games to be launched at full price. That is, it will have a recommended retail price of 79.99 euros (69.99 dollars) for its standard edition. It’s not by any stretch the first time we’ve seen these prices, but it’s noteworthy since Assassin’s Creed Mirage was released at 49.99 euros. However, Avatar: Frontiers of Pandora did cost as much as Skull and Bones.

At the aforementioned telephone conference, Yves Guillemot, CEO of Ubisoft, was asked *about the possibility of having opted for an F2P model for this title*, or for *a reduced price*.

In the end, Skull and Bones is a “service” multiplayer game, and *it doesn’t seem very attractive to have to pay 80 euros upfront*. This was Yves Guillemot’s response: ”You will see that Skull and Bones is a well-made game. It’s a very big game, and we believe people will really see how complete that game is. It’s a really big, triple… quadruple A game, which will yield long-term results.”

It is perhaps the first time we have heard the term ”Quadruple A”, *referring to the size and quality of a video game*. Guillemot’s statement wasn’t necessary because the vast majority of AAA games are already released at a price of 79.99 euros.

While the standard edition is sold at that price, the Premium Edition (which has three-day early access and extra content) costs 109.99 euros in digital stores.

Skull and Bones is Ubisoft’s new pirate adventure, which wants to take on the already established Sea of Thieves from Rare and Microsoft. Their journey begins on February 16th, on PS5, Xbox Series X|S, and PC, so let’s keep our fingers crossed for it to go well.

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