The real reason behind the success of the new Indiana Jones

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The Developer Direct showcased some great games, but the standout was the much-anticipated Indiana Jones game. The new adventure, titled “Indiana Jones and the Great Circle,” surprised many fans by being a first-person game instead of the expected third-person action/adventure.

MachineGames, the studio behind the game, made a bold decision to deviate from the traditional format. Many expected a third-person game due to the influence of Indiana Jones on iconic video game characters like Lara Croft of Tomb Raider and Nathan Drake of Uncharted.

MachineGames, known for the first-person Wolfenstein saga, opted for a design and perspective that immerses the players in Dr. Jones’ shoes. The studio’s founders, who previously worked at Starbreeze, have created cult works like The Chronicles of Riddick and The Darkness, which served as inspirations for the new Indiana Jones game.

The game adopts a hybrid system of action and stealth, offering a contextual third-party camera for some moments of the adventure. This system, along with an open area design and puzzles, promises an immersive experience. The game’s setting, including tropical jungles, the Giza plateau, the Himalayas, and the Vatican, adds to its appeal.

Despite the surprising first-person perspective, the game’s DNA remains true to the core of MachineGames’ philosophy. Fans can expect a new and exciting adventure, although the shift from third-person may take some getting used to.

Overall, the new Indiana Jones game looks promising, and fans can look forward to an immersive and engaging experience.

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