Medieval Historian Unravels Skyrim’s Legendary Mystery

Media

Once upon a time, you could roam the vast world of a video game, exploring every nook and cranny—until a singular event cut your travels short. “I used to be an adventurer like you, then I took an arrow in the knee.” This line from “The Elder Scrolls V: Skyrim” has echoed through the gaming community since it was first uttered in 2011. Fans of the acclaimed Bethesda RPG have spent over a decade pondering the real-world implications of such an injury. Could an adventurer truly hang up their boots after an arrow wound?

Enter Kevin Hicks, a medieval history buff and the mind behind “The History Squad” on YouTube. His channel delves into the nitty-gritty of Middle Age life, and with a nudge from persistent fans—and his own son—Kevin set out to uncover the truth behind the age-old question: Could we continue our adventurous pursuits after an arrow strikes our knee?

Kevin’s answer is refreshingly straightforward yet hinges on the specifics of the injury. The severity of such a wound would greatly depend on the arrow’s path as it coursed through the knee. The human knee is a complex joint where the tibia and fibula meet the femur, all connected by an intricate web of tendons and ligaments. Whether a full recovery was possible would depend on which particular structure was hit and to what extent.

In a surprising nod to historical and medical accuracy, “The Elder Scrolls V: Skyrim” mirrors some realistic outcomes. If an arrow were to completely sever one of the knee ligaments, a modern solution would involve surgery—something clearly beyond the means of medieval medicine. However, hope is not lost for the partially ruptured ligaments or trauma to the tendons, as these can regenerate on their own.

While the debate might rage on in our imaginations, “Skyrim” itself remains a constant in the gaming world, available virtually anywhere games can be played. Meanwhile, we eagerly await the next entry in the series, “The Elder Scrolls 6”. With whispers that it could be Todd Howard’s magnum opus, there was talk of it being an Xbox Series exclusive. But with the winds of the gaming industry ever changing, it’s possible that it could grace other platforms as well, ensuring adventures can continue, arrow-free, for many players to come.

Leave a Comment