Judas allows players to alter the storyline with their decisions


After astounding the world with System Shock and BioShock, the talented Ken Levine will try his luck with Judas, his first game as the director of Ghost Story Games.

One of the most amazing announcements from the State of Play on January 31st was the new trailer for Judas. It may not sound familiar to you, but it is the next project of Ken Levine, the talented developer behind System Shock 2, BioShock, and BioShock Infinite.

It will be released at some point in 2025 (no exact date yet), for both PS5 and Xbox Series X|S as well as PC. So far, we have seen a few images that have sparked our imagination.

Little is known about the plot of Judas. However, it is clear that it will feature a carefully crafted narrative, a fascinating universe, and charismatic characters, as these are the hallmarks of Ken Levine’s work.

Set in the city of Mayflower, Judas tells the story of a revolution of its protagonist, who is up against a corrupt government and a society of machines that enforce their disproportionate law over the people.

Following the new video shown at the State of Play, Ken Levine revealed some previously undisclosed details of Judas, via PlayStation Blog.

Vital decisions for a “special” FPS

At first glance, Judas seems to combine the best of System Shock 2 and BioShock. That is, a space science fiction setting, infernal machines, a carefully crafted narrative, and a utopian society that hides great horrors.

On the PlayStation Blog, Ken Levine unveiled new details of the game, which will be a narrative-focused first-person shooter.

Unlike other single-player shooters, Judas will be highly influenced by the decisions players make. It will not be limited to certain moments, as was the case in BioShock, but will be much more fluid.


With Judas, we wanted to create an experience in which these decisions and how the story unfolds depend on you. Because you, as Judas, are the driving force of every event in the story, with a new cast of characters to meet (and change) in ways that you have not experienced before in our games”.

This suggests that in Judas we will be able to choose which character to establish a bond with, and whom to kill. This will affect the game’s plot, which may lead to multiple endings.

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Furthermore, Ken Levine ensures that players will have the option to accept Mayflower’s laws, and resist a revolution that arises naturally in the plot.

Either way, Judas looks amazing. Will it repeat the success of BioShock? Who knows, but Ken Levine is certainly on the right track. This narrative-driven FPS will see the light in the year 2025 (perhaps before March), for PS5, Xbox Series X|S, and PC.

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