Dragon’s Dogma 2: A Bold Stand Against Fast-Travel Overreliance in Open-World Games
Picture the expanse of a breathtaking open world, where every step taken by your character brings a new adventure, an undiscovered story, or a heart-pounding encounter. As Hideaki Itsuno, the director of Dragon’s Dogma 2, passionately expresses, such experiences are what make journeys through gaming landscapes not just bearable, but actually thrilling. Itsuno resolutely challenges the prevalent use of fast-travel systems in modern open-world games, meant to hasten players from one activity to the next. In his view, overusing such shortcuts could stem from an inability to craft an engaging world that stands firmly on its own.
“Give it a shot. Is traveling boring? Not at all,” Itsuno contends during an interview with IGN. The real issue arises only if the game itself lacks excitement, he argues. “The key is to make the journey engaging.” According to Itsuno, placing objects thoughtfully across the landscape, engineering enemy encounters that vary with each playthrough, and creating unpredictable scenarios can all invigorate a player’s travel experience. In such a world, one is never certain whether, ten meters ahead, danger lurks or sanctuary awaits.
Truly capturing the essence of adventure, the original Dragon’s Dogma masterfully evoked an enticing atmosphere, especially as darkness fell. Exploring the forests by night was an entirely different realm of immersion. The faintest glimmers of light punctuated the dense woods, sparking the imagination about what lay hidden within the shroud of night. Even when nothing stirred in the shadows, the mere possibility was enough to send shivers down a player’s spine, crafting memorable stories that, in turn, enhanced one’s connection to the game world.
Revisiting the franchise’s earlier success, the development team has meticulously refined the graphical inconsistencies found in the original, broadened the map’s territories, and enriched the variety of creatures that players may encounter. With such enhancements, one might even mistake Dragon’s Dogma 2 for a remake, but this game is undeniably drawing from a decade of anticipation and a marked lack of contenders bold enough to follow a similar gaming recipe.
The excitement is palpable as the arrival of Dragon’s Dogma 2 nears. Set to launch on March 22nd, this highly anticipated sequel is destined for the current generation of gaming consoles, including the PlayStation 5, Xbox Series X|S, and PC. Gamers everywhere are eager to dive back into the treacherous and exhilarating world that Itsuno and his team have crafted, ready to journey through the vast, interactive realm that so many have longed to return to.