One of the most criticized aspects of Avowed, judging by its gameplay on the Xbox Developer Direct, is the combat system. Its creators assure that they are working to improve it.
We are looking forward to seeing Avowed in action again. It is always a joy to see a new RPG from Obsidian, the creators of gems like Star Wars KOTOR 2, Fallout: New Vegas, or The Outer Worlds, among other titles.
After the surprising Grounded (which could arrive soon on PS5), the studio now focuses all its efforts on Avowed, the new Xbox and PC exclusive that will arrive this year.
A few weeks ago, at the Xbox Developer Direct event, we were able to see a new gameplay of this role-playing and fantasy game. Players praised its atmosphere, wide possibilities, and artistic direction.
However, it wasn’t all applause. The gameplay of Avowed also left us with ”bittersweet feelings” about the combat system, which seemed stuck in the past.
For you to understand, many players noticed that there were hardly any advances compared to Skyrim, the iconic RPG from Bethesda, which we first saw in 2011. But don’t worry, because at Obsidian, they are very aware of that.
The combat in Avowed, ”in question”
In recent days, the director of Avowed is clarifying many doubts about the Xbox and PC exclusive RPG. For example, we now know that the game will only have two races, but for a good reason.
In addition, its creators have confirmed that the game will have several endings, in the purest Obsidian style. We expected nothing less from the creators of Pillars of Eternity.
Carrie Patel, the game’s director, has confirmed in the Dropped Frames podcast that the combat system is one of the aspects they are working on the most. It is clear that it was the most criticized of what we saw in Xbox Developer Direct.
”We showed something for a show last June, showed a little more in Developer Direct a couple of weeks ago, so we can share more and more, but all while the game is still in progress”.
The combat in Avowed is very similar to that of the Elder Scrolls saga, for better or for worse. Players are not very convinced by its animations, effects, and, above all, the slow pace in attacks.
However, one of the best things about the combat are the ”hitting” effects. That is, the movements that the enemies make when they receive an attack, or the ones we suffer when we are attacked by the opponent.
”One of the encouraging things has been to see fans mention some of the things we are actively working on, such as the feeling of hitting and the impacts when you attack enemies”.
It is good news to know that the combat in Avowed will improve in these months. It will not be an RPG as huge as Baldur’s Gate 3 or Skyrim itself, but it will emphasize much more on the narrative.
Avowed is being developed by Obsidian, and its release will be in the fall. This Western RPG will be playable on Xbox Series X|S, Windows, Steam and, from day one, also on the Xbox Game Pass service.